Pieces of lost or hard to find media (whether it be video, audio or otherwise)ĭownloadable Roblox games from 2006-2017. Video game development media (such as prototypes, hardware, source code, artwork, and more) WiiWare/Virtual Console WADs from Wii Shop Channelĭatabase of checksums for disc-based gamesĭatabase of checksums for disc- and cartridge-based gamesĭatabase of checksums for cartridge-based games Only for archiving of Miiverse data before it closed, shouldn't be confused with revivial projects. Only for archiving of Flipnote animations posted to Flipnote Hatena before it closed, shouldn't be confused with revivial projects. The ultimate content for 3DS Website, shouldn't be confused with revivial projects. The ultimate 3DS content website, shouldn't be confused with revivial projects. (Interton VC 4000, Elektor TV Games Computer, et al.)Ī reenvisioning of video game preservationīox art for GCN, NDS, 3DS, Wii, Wii U, and PS3 MS-DOS & Windows 3.1 educational software 1.3 Proxy Projects for Retro Web Browsing.1.1.3 External links for Revivial Projects.Because emulation is often associated with preservation, this page is meant to highlight some other projects that have similar goals relating to video games and technology, some of which can even be used in conjunction with emulation. While there are many aspects with respect to preservation in general, emulation plays a key role in preserving software by documenting and allowing old programs to run on modern devices (because what's the point of archiving a bunch of old games if you have no way of playing them!). While it may seem like an impossible (and sometimes pointless) task, that hasn't stopped many people from taking it upon themselves to preserve what others would consider to be not as important. These changes can happen in a lot of ways, but overall as time goes on all things are at risk of disappearing someday. Things that were once considered "new" or "innovating" can quickly become "old" or "outdated" over time. Over the years, technology has been rapidly evolving. You can help Emulation General Wiki by improving it. This article is a work in progress (WIP).
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